graphics engines造句
例句與造句
- virge : video and rendering graphics engine
視頻描寫(xiě)圖形引擎 - virge : video and rendering graphics engine
視頻描寫(xiě)圖形引擎 - virge ideo and rendering graphics engine
視頻描寫(xiě)圖形引擎 - it is mainly composed of display unit and graphics engine
平移體掃描顯示系統(tǒng)主要包括顯示單元和圖像引擎兩大部分。 - the graphic frame is included by the graphic engine and the special drawing operation flow
圖形框架包括圖形引擎和特定的繪制業(yè)務(wù)流程。 - It's difficult to find graphics engines in a sentence. 用graphics engines造句挺難的
- the graphics engine maintains the coordinates of geometric shapes in a path in world coordinate space
圖形引擎在世界坐標(biāo)空間中維護(hù)路徑內(nèi)的幾何形狀的坐標(biāo)。 - as with its predecessor, ground control ii seems to make the greatest impact with its superb graphics engine
關(guān)于它的前任,地面管制2似乎用它的超級(jí)圖形引擎來(lái)制造最好的沖擊。 - the graphic engine draws and repaints interface dynamically, which improves the effiency of program running
設(shè)計(jì)的圖形引擎,動(dòng)態(tài)生成,刷新監(jiān)測(cè)界面,有效的提高了程序運(yùn)行效率。 - the expansion will feature enhanced visuals, thanks to better art and various improvements to the graphics engine
資料片主要特色是加強(qiáng)了視覺(jué)效果,這要感謝更好的藝術(shù)設(shè)計(jì)以及圖形引擎大量的提升。 - at the middle level, a portable graphics engine provides support for line draws, area fills, polygons, clipping, and color models
在中間層,可移植的圖形引擎提供對(duì)線的繪制、區(qū)域的填充、多邊形、裁剪以及顏色模型的支持。 - games like quake have graphics engines tuned for specific angles and types of images; they are not general-purpose 3d rendering engines
諸如quake之類的游戲的引擎針對(duì)特定的角度和圖像類型進(jìn)行了優(yōu)化;它們并不是通用的3d呈現(xiàn)引擎。 - in order that display 3d image in display unit, primitive graphics data must be transformed to a series of voxel descriptors by graphics engine
要在顯示單元中生成立體圖像,必須在圖像引擎中把原始圖像數(shù)據(jù)處理成符合顯示單元要求的體素說(shuō)明符。 - a very beautiful particulate system screen saver . it uses a 3d graphics engine evolution of a variety of topics displayed amazing visual effects
一款非常美麗的微粒系統(tǒng)屏幕保護(hù)程序。它使用一個(gè)三維圖形引擎演變各種各樣的題材展現(xiàn)驚人的視覺(jué)效果。 - then, the display unit and graphics engine of rotational motion swept-volume technique are particularly studied, and the modular method is presented
接著,分別對(duì)旋轉(zhuǎn)體掃描顯示系統(tǒng)的顯示單元和圖像引擎進(jìn)行了詳細(xì)的研究,提出了模塊化的設(shè)計(jì)方法。 - new player visuals : a new graphics engine now has player models not only playing and acting like their real life counterparts, but looking the part with striking detail and realism
新的球員虛擬系統(tǒng):新的圖象引擎將使球員有如真實(shí)生活般生動(dòng),而非只是一個(gè)個(gè)圖形。
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